With such powerful tag attacks and new units, Advance Wars vets might be wondering how the absolutely perfect balance from the first two titles holds up. This powerful move can often turn the tides of war. When both your CO's spend enough time on the battlefield, they can execute a tag attack, and essentially attack two turns in a row. Selecting complimenting partners is very crucial on your path to victory, and the tag feature plays a huge role in every battle. Why on earth would you want to select two CO's at once, though? For Tag battles, of course! When one CO isn't quite suited for the task at hand, switch him out mid battle for someone who is. These skills further add to the influence on your units and play a very crucial role in close battles. You gain experience from winning a battle and use this experience to buy new skills. New to Dual Strike are nine CO's (in addition to all the characters from the previous games) and the ability to level up your CO's RPG-style. Some excel at defense while others excel at ranged attacking, for example. While he or she doesn't actually control anything (only you do), they do add different attributes to the units themselves. A CO is a character you select to УcommandФ your units. I'll go into detail over the dual-screen battles later, but for now let's discuss the biggest focus in the game: the CO. Most battles have you selecting two CO's, or involve battling over two different battlefields at once. Two is the operative number in this game, as suggested by the title itself. Like a good puzzle game, Dual Strike is easy to learn and difficult to master. Every unit has a use in the game, and the balance among units is set almost perfectly. Players move units about the board each turn in an attempt to completely destroy the enemy or capture his headquarters. However, it is better compared to a game of chess. While almost any strategy game can be called a Уrock-paper-scissors cloneФ, Advance Wars gets struck with this label more often because of it's sheer simplicity. While the visuals and music are very reminiscent of the previous titles, there are enough new units, maps, and gameplay features to finally warrant the use of the word УsequelФ when describing Dual Strike.Īdvance Wars: Dual Strike retains all of the incredibly fun turn-based strategy gameplay from previous titles. Featuring visuals very reminiscent of the GBA iterations, and music ripped straight from the original Advance Wars, Dual Strike was looking like a quick cash-in on the DS. When Advance Wars: Dual Strike was shown to the public for the first time, fears that Nintendo would release yet another Уexpansion packФ were at an all-time high. However, many players were disappointed with the sequel, for it only added one new unit and only offered a new campaign. Advance Wars and Advance Wars 2 were perhaps the best games released for the Game Boy Advance. Many gamers hold the Advance Wars series in very high regard. Does Dual Strike capitalize on the unique advantages of the DS, or is it just a quick port with little innovation? Read on to find out. The third title in the Advance Wars series, Advance Wars: Dual Strike, chronicles the third world domination attempt by Black Hole and is the first title in the series to hit the DS. Without them, there wouldn't be anymore Advance Wars games. ::sigh:: Will they ever learn? Hopefully not. While modern day Germany has learned it's lesson, the Black Hole Army just keeps fighting. For starters, both are very efficient at building large empires, celebrating said empire by throwing a world war, and promptly losing it all. Germany and the Black Hole Army are very similar in a number of ways.
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