These tend to focus on the ‘get to point A, then B’ etc, but some curve-balls are thrown in there for good measure. I’ve not got the greatest military strategist mind, and to the games credit it gives you plenty of reinforcements for the most part and the clearly signposted objectives always giving you a clear point of focus. The aforementioned pathfinding doesn’t help here with your tanks doing a tango on the battlefield rather than fighting, but even when all is going your way, it’s easy for the tide of battle to go against you quickly. Even on easy, the AI is relentless, just a couple of missions in I was being dominated more readily than I’d like to admit. Getting into the game proper, it’s clear that it’s not only the controls that are out to get you. Holding A enables you to move all troops within a given area, but accurately setting up groups with specific units is nigh on impossible with the tools on offer.Ī keyboard and mouse user would have no issues here, no doubt, but it’s something to bear in mind. Again though, setting up these groups can be fiddly. Selecting troops is done either via a single button press or grouping them up, allowing you to cycle through set groups easily. From what I could tell, the prompts will still show, but it’s pot luck if they get registered. The problem here is having different unit types selected seems to stop these from working reliably. Right Trigger commands are unit-specific and can come in handy. Still, too many times I wondered why my troops were sitting idly by an objective that was being lost due to me pressing the wrong button. Though, at least there is always an on-screen hint if you do get stuck and after a while it sort of sinks in. I found myself having to look at the button prompts in the bottom right to be sure of what exactly I could do at any moment, meaning taking my eyes off the battle. However, if you select a move from the Right Trigger’s radial menu, B will cancel this choice. Pressing A on a group, for example, will allow you to move or set them attacking by selecting an area and pressing B. Beyond these basic commands things can get a bit tricky, especially under heavy assault or trying to manage multiple squads. Highlighting a target or enemy will get them to attack with whatever is best for the range or situation too, though you can be a bit more granular if you want them to attack a specific area. ![]() Your troops listen to orders accordingly, moving through terrain and obstacles well (though they tend to get a bit lost when trying to circumvent each other, often coming to a standstill) and attacking enemies on sight if you so wish. As the missions play on, more objectives are added, though mostly only one at a time, thankfully. Battles start much like any other in the genre, with a small squad of grunts and vehicles given an objective to get to. Kite Games have done a reasonable job of keeping you in control, for sure, but the finer detailed commands are hard to issue easily or with any consistency. As a detailed RTS game, Sudden Strike 4 is not the most natural of fits for a console environment.
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